2016年2月29日星期一

Racetrack Intro Sequences Analysis


The reference that I selected is from a video that recorded by myself when I was playing the Need for Speed Rivals.  Racetrack intro sequences in this game is unique.  I really like how they camera slowly moves to the player's car first, then turns angle to looks backwards.  The camera follows other racers cars until they pass the player's car quickly.  Than the camera change back to the play view to start the game.  The whole intro sequence and sound effect which is heart beating sound in this case really make players excited and nervous.  It is a really good one.

2016年2月25日星期四

First Look - Vehicle BMW E92 M3

This is still not final version, Normal maps are not placed on the car yet. 
Includes 8 materials



Particles for Racing Level

My racing level is located in the desert, and some construction areas are also included in my level, so decided to make two particles for my level.  One of them is smoke which will came out from chimney.  And another one is sandy dust with will be located at some spot of my racing track.

Basically I created both particles by the same texture and material that I had created before by using filter/cloud tool in Photoshop.

Material used for particles placed below:


Here are the video that I capture from my level that shows how my particles is going to work, and where am I going to place them.

1. Sandy Dust

2. Smoke


Resubmit:








2016年2月21日星期日

Vehicle Process - High Poly



Particle Research



I am going to do approximately four particles for my racing level.  Here are some reference from real life.
1.Electricity.  Electricity fail will happen sometimes.  I wants to put this particle in the tunnels because some wires and lights will be placed in the tunnels. 
This will not be too hard because we have already done one particle that looks very similar to electricity.

2. Sandstorm.  The sandstorm in this video looks pretty crazy, but I will not make it as huge as the video does because that is too much that people will not be saw anything.  I will probably just make a simply sandy wind with sound effect, such as sound of wind, and rolling rocks.


3. Dust made by stone dropps from mountain. After rock falls down from a higher location on the floor, some little dust will be bound.  It is a part of stunt that I am going to create in my level.


4. Smoke.  I will make a little village placed in my level, too.  I want to make smoke comes out of chimney.  There will be no any sound effect in this particle.




2016年2月8日星期一

Pre Pro Reaserch

The idea of my level is came from the movie of 007 series Casino Royale.  There is the part that I was considered as the reference.

However, I was thinking about to change the environment because I do not think that I will have enough time for modeling plants and trees.  I am thinking about to place my level in the desert.  
In my level, I will have couple tunnels goes into the mountain.  I can build a lot of props to make the tunnel looks good and interesting. 
There is also a construction site will be located in my level because i want to create something really interesting at that location, such as a stunt.

The car will get on little hill, and jump into a piece of tube that is hang by a crane,then land on the road back.

Level Color Study