2016年3月14日星期一

Explosive Barrel For Racing Level



The Asset of Barrel is made by Maya, and the textures are developed in Substance.


Blue Print of this explosive barrel.


How it looks in UE4

2016年3月3日星期四

Barrel Design for Racing Level

Concept:

My level is in realistic, so the barrel that I design is also in realistic. The sketch that I posted above shows the basic shape of the barrel that I am going to create, but I will also put some special textures and decals on it, because I am trying to give it more characteristics.

Draft 1:

There is a barrel that I created for testing.





2016年2月29日星期一

Racetrack Intro Sequences Analysis


The reference that I selected is from a video that recorded by myself when I was playing the Need for Speed Rivals.  Racetrack intro sequences in this game is unique.  I really like how they camera slowly moves to the player's car first, then turns angle to looks backwards.  The camera follows other racers cars until they pass the player's car quickly.  Than the camera change back to the play view to start the game.  The whole intro sequence and sound effect which is heart beating sound in this case really make players excited and nervous.  It is a really good one.

2016年2月25日星期四

First Look - Vehicle BMW E92 M3

This is still not final version, Normal maps are not placed on the car yet. 
Includes 8 materials



Particles for Racing Level

My racing level is located in the desert, and some construction areas are also included in my level, so decided to make two particles for my level.  One of them is smoke which will came out from chimney.  And another one is sandy dust with will be located at some spot of my racing track.

Basically I created both particles by the same texture and material that I had created before by using filter/cloud tool in Photoshop.

Material used for particles placed below:


Here are the video that I capture from my level that shows how my particles is going to work, and where am I going to place them.

1. Sandy Dust

2. Smoke


Resubmit: