2015年10月19日星期一

The Wanted-Print and Play!


Game of The Wanted is finally completed!


The players looks like enjoy the game a lot!  Approximately sent 18 minutes to finish a game.

Link to download the game:
 
Enjoy!

2015年10月1日星期四

Work Shop_Munchkinopoly


The game that Me and Hailey Designed is based on the games that we both brought to the class-Monopoly and Munchkin.  We combined the elements from two games together.

Goal:
Collect all of 2 colored tokens.

Rules:
If you roll doubles, move again.
If you roll hand, choose  to steel player card or move the number indicated on other dice.
When pass Go - collect one treasure card.
First class = roll again
If hit go to jail - cannot move the piece for 3 turns. Or put back all of the most color you collected.
Players select 2 pieces that they control -> roll dice, choose which piece to move.
If land on unclaimed spot, players have option to take token and keep it.
However, if player lands on spot they already control, they must put  token back.
If land on 'Here and Now' draw treasure card.
If land on '?' draw door card.
If curse effective on player who drew it immediately.
If you drew a card with (+number) add to hand and can be played at the end of an turn.
If card isn't useful to current game, discard and drew again.
Player wins when they collect all tiles of 2 colors.
If player has more than 5 cards, they must either play a card or discard.
Only 1 card use per turn.
Curse = lose one token of player choosing.
If go up a level, pick up nearest token.
Discard all monster cards and drew again.
If player pulls a "lose an item card, they must discard from their hand.

2015年9月30日星期三

PnP Game Theme

   My game is about a competition between underground car racer and police in the city.  The game requires minimum 2 players.  Both players have different goals.  Racer needs to get out of the city before get busted by the police.  On the other hand, the player who act as the police in the game should to attempt to catch the racer or bust the racer before he gets out of city.

   I will create a board for this game.  Each players will at least have three cars on the board, which means there will be totally six cars presents on the board at the beginning of the game.  I am going to create some extra rules to make the game more interesting.  For example: I will print rules on the cards, what ever what kind of card the players obtain, they have to follow the rules.  Certainly, some rules are definitely pretty helpful, but some of them could be deadly.

   My wish that I can make my art style very simple in this case, so I can keep the board clean.  It will be so much easier for the players to understand my game.  However, I want to design the cars.  Make the car in more detail.  For example: I wish that I can find some ways to make my cars in 3D.  I can use the 3D printer to print, or I will just use clay to make one, then fire it, and color it.

Here are the colors that I wish can be used on my game:

2015年9月28日星期一

Brainstorming a Game

...
What if my game is game car racing?
What if my game has more rules?
What if my game has cards that create additional rules?
What if my game need more dies?
What if my game has a more interesting board?
What if my game has a bigger board?
what if my game can be played by more players?
What if my game is about puzzle?
What if my game has a smaller board?
What if my game has less rules to keep it simple?
What if my game has more freedom?
What if my game does not need a die?
What if my game can not be finished in ten minutes?
What if my game can only need one player?

I have many ideas.  However, I am still confused about what kind of game that I am going to design and improve.  I probably need to decide which idea I am going to do.

Game Deconstruction - Aeroplane Chess


Aeroplane Chess is a game that can be played by two to four people.  
Aeroplane Chess game board, featuring 4 starting places in each corner, a track of circumventing the board, 4 home zones, leading from the track to the end points at the center of the board. The board is divided by color of red, yellow, blue and green. There are 4 sets colored airplane pieces, red, yellow, blue and green.  One six-side die is required in this game.
The goal of game is simple locate all of your pieces to the ending point.  The winner is the person who finish first.
The game does not have many rules, such as:
1. Taxi a piece out of the hangar onto the board. This can only be done by rolling an even number.
2. Move a piece that's on the board clockwise around the track, the number of spaces indicated by the dice.
There are some additional rules: (optional)
1. A roll of 6, whether it is used to enter or move a piece, gives that player another roll. A second 6 gives the player a third roll. If the player rolls a third 6, any pieces moved by the first two 6's must return to their hangar and play passes to the next player.
2. When a plane lands on a space of its own color, it immediately jumps to the next space of its own color. Any opposing planes sitting on these squares are sent back to their hangars.
3. When a plane lands on another plane in its own fleet, the player may "stack" the pieces and move them as one piece until they reach the center or are landed on by an opponent. When stacked pieces are sent back to their hangar by an opponent landing on them, they are no longer stacked.
I played with two people, and we spent approximately 20 minutes to finish it.  In my opinion, this game definitely need luck. Especially, players need to get a six on the die to move one of pieces out of home zone to start the game.  Also, when This game needs some strategies and skill to adjust pieces on the board because your pieces might be sent back to the home zone by other player.  Also, skill is required when the pieces get into the finish zones.  Obviously, the game has so much freedom because the board of the game is huge, includes 52 spaces.